I have been asked several times to explain the checksum calculation used in the IP suite (IPv4, TCP and UDP all utilize the same checksum algorithm).
RFC 791, which defines IPv4, gives the checksum algorithm as follows :
The checksum field is the 16 bit one's complement of the one's
complement sum of all 16 bit words in the header. For purposes of
computing the checksum, the value of the checksum field is zero.
and the algorithm description was further updated in RFCs 1071, 1141, and 1624.
RFC 791 further states
This is a simple to compute checksum and experimental evidence
indicates it is adequate, but it is provisional and may be replaced by a CRC procedure, depending on further experience.
Back in 1981 when the RFC was written, Jon Postel already realized that this algorithm is very limited in its error detection capabilities (see below), but at the time CRC computation was too expensive computationally.
RFC 793, which defines TCP, says
The checksum field is the 16 bit one's complement of the one's complement sum of all 16 bit words in the header and text.
while RFC 768 for UDP says the same thing, but leaves a loophole
Checksum is the 16-bit one's complement of the one's complement sum of a pseudo header of information from the IP header, the UDP header, and the data, padded with zero octets at the end (if necessary) to make a multiple of two octets
If the computed checksum is zero, it is transmitted as all ones (the equivalent in one's complement arithmetic). An all zero transmitted checksum value means that the transmitter generated no checksum (for debugging or for higher level protocols that don't care).
On this latter issue, RFC 1180 “A TCP/IP Tutorial” adds
An incoming IP packet with an IP header type field indicating "UDP" is passed up to the UDP module by IP. When the UDP module receives the UDP datagram from IP it examines the UDP checksum. If the checksum is zero, it means that checksum was not calculated by the sender and can be ignored. Thus the sending computer's UDP module may or may not generate checksums. If Ethernet is the only network between the 2 UDP modules communicating, then you may not need checksumming. However, it is recommended that checksum generation always be enabled because at some point in the future a route table change may send the data across less reliable media.
and RFC 1122 “Requirements for Internet Hosts” adds
Some applications that normally run only across local area networks have chosen to turn off UDP checksums for efficiency. As a result, numerous cases of undetected errors have been reported. The advisability of ever turning off UDP checksumming is very controversial.
IPv6, as defined in RFC 2460, doesn’t bother with a header checksum, but closes the UDP loophole
Unlike IPv4, when UDP packets are originated by an IPv6 node,
the UDP checksum is not optional. That is, whenever originating a UDP packet, an IPv6 node must compute a UDP checksum over the packet and the pseudo-header, and, if that computation yields a result of zero, it must be changed to hex FFFF for placement in the UDP header. IPv6 receivers must discard UDP packets containing a zero checksum, and should log the error.
So, how precisely does the IP checksum algorithm work, and why is it designed this way?
The simplest method to protect against bit errors would be to xor bytes (or 16-bit words) together. This method suffers from the disadvantage that two bit errors in the same column cancel out, leaving no trace. Checksums are slightly stronger since they add words together instead of xoring them. Thus, two bit errors in the same column indeed leave that column correct in the sum, but the carry to the next column will be different.
Why does the IP checksum algorithm take the ones complement after adding together all of the words? Since this is a one-to-one transformation, it obviously doesn’t reduce the number of undetected errors. It does, however, protect against one special case – that of all zeros. If somehow the entire packet were wiped out and replaced by all zeros, the sum would still be OK (sum of zeros is zero). By flipping the result we catch this kind of bug.
To compute the IP checksum of some sequence of an even number of bytes (if the length is odd one pads with a zero byte), one groups the bytes in pairs which are considered as 16-bit words. Were one to have a computer that employs ones complement arithmetic, the algorithm would be simple to describe. One adds all of these words together, and returns the negative of this sum.
Unfortunately, ones complement machines are no longer in vogue, and essentially all computers now use twos complement representation. Ones complement and twos complement agree on how to represent positive numbers - they have a zero in the MSB. They also agree that negative numbers have a one in the MSB, but disagree about all the rest. Neither simply set the MSB (that’s called “signed magnitude” representation). In ones complement machines the negative of a positive number (its ones complement) is made by flipping all its bits. In two complement machines one flips all the bits and then adds one. Note that in ones complement representation there are two zeros – positive zero is all zeros and negative zero is all ones. Twos complement has only one zero - all zeros (all ones means -1).
Because of the difference in representation, the addition algorithms are also somewhat different for the two machine types. Twos complement machines add bits from LSB to MSB, and discard any carry from the MSB. Ones complement addition similarly adds the bits, but if a carry remains from the MSB it is added back to the LSB.
So if everyone uses twos complement arithmetic today, why does the IP checksum algorithm use ones complement addition and ones complement negation? Well, perhaps when the checksum algorithm was chosen one’s complement machines were more common (sigh).
More importantly, ones complement arithmetic has two (minor) advantages.
The first has to do with big- and little-endian conventions. Saying that a machine uses twos complement arithmetic still doesn’t completely pin things down. When building larger integers from bytes big endian machines place the higher order bytes to the left of the lower ones, thus if A and B are bytes, AB means A*256+B. Little-endian machines do the opposite – AB means B*256+A. Ones complement arithmetic has an interesting characteristic – addition is the same for big-endian and little-endian machines. This is not the case for twos complement arithmetic due to the discarding of the MSB carries.
in ones complement FF.FF+02.00=02.00 while FF.FF+00.02=00.02
in twos complement FF.FF+02.00=01.FF while FF.FF+00.02=00.01
thus one can write generic IP checksum code that directly uses 16-bit words that runs correctly on little-endian or big-endian machines, without knowing which kind of machine you have and without putting in compilation conditionals (#ifdef).
Another reason for ones complement is that it is slightly better at catching errors. Remember that twos complement addition discards MSB carries, so two bit errors in MSB positions are not caught, while ones complement propagates these carries back to the LSBs, thus catching this type of error. The difference is minor (for large TCP or UDP payloads the percentage of two bit errors missed by XORing is 6.25%, twos complement summing misses 3.32%, while ones complement summing only misses 3.125%).
Do these two small advantages justify the added complexity of using ones complement arithmetic? Probably not, but it is too late to change. With the greater computational power now available, stronger error detection algorithms should now be implemented. However, when IP is sent via Ethernet, it enjoys Ethernet's Frame Check Sequence, which is not only a CRC rather than a checksum, but is 32 bits in length! This makes the IP checksums superfluous.